At the moment, though, I am still happy: the components look great and I know what “most” of them are. And this happens a lot in the rulebook: it’ll just refer to something with any indication of what/where it is. What’s the “Action Card” referred to in the “5 Sidekick Sets”? I have no idea: there’s no picture and no arrow. The next page is components! Yay! Lots of pictures, but I am starting to see cracks already in content. It has a great graphic design, and the font is easy to read. On the surface (foreshadowing), this rulebook looks nice. In general, the components are very welcoming and make me want to play the game! I will say that the player aids HAVE to be good because the die, although it’s a quite nice die (and there’s only 1), needs a little bit of description about what the symbols mean, but the player aids really do work well for that. Each player gets a set of 3 random “powers” at the start of the game and the rest go back in the box. Similarly, the good guys have cards: these are “powers” (notice the spaces: these powers are activated by villagers). Depending on which Sidekicks you choose, you get a different set of Villain cards. Villain cards for all 5 Villains in the game. The cards are “generally” readable and are nice enough to be linen-finished. You can also correlate the colors (piiiinkpurple) decently well so you know which cards go to which Villains. There’s a set of 7 “bad news” cards for every nemesis in the game, and they (usually) have a still from the Disney film on them. They aren’t great minis, but I like them. See above for another looks at some of the miniatures: note that both the sidekick and their nemesis are color-coded to couple together! Tinkerbell and Captain Hook are greeeennyeellow, and Jafar and Abu are piiiiinkkpurrrple. (The castle also houses the heroes you are trying to rescue). It turns out this castle isn’t that useful in the game: it really just “looks cool” and holds places for 5 guards (a game ender), but it still contributes to the overall vibe of the game. I mean, this looks very appealing! I want to play this game because it looks cool and colorful! There’s even a little castle to set up! See below. It seems everything has a decent place in the insert! And the miniatures are better than average, if not great. Again, like last week, the game comes WITHOUT shrink wrap on the box, but it comes with shrink wrap (well, plastic in this case) on the tokens? This seems like a new trend in mass market games? There is exactly one punchout sheet of tokens. Together Again For The First Time! March 30, 2023Ī Review of Chaos In… on Saunders’ Law: All Coope…Ī Review of Chaos In… on The Alpha Player “Proble…Ī Review of Chaos In… on Seven House Rules for Cooperat…Ī Review of Chaos In… on A Review of Ares Expedition: D…Ī Review of Chaos In… on A Review of Astro Knights: A C… Review: Marvel Dice Throne and Dice Throne Adventures.A Review of Cantaloop 3: Against All Odds April 8, 2023.A Review of Skytear Horde: A Cooperative Tower Defense Card Game April 15, 2023.Did You Know That There Is a Game Design Boy Scout Merit Badge? April 22, 2023.A Review of The Legends of Storm City: A Cooperative, Superhero, Print & Play, Roll-and-Write Game May 6, 2023.Our Next Campaign? Part I: Unboxing, Solo Play, and First Impressions May 11, 2023 A Review of Valor And Villainy: Lludwick’s Labyrinth.A Review of Illiterati: A Cooperative Word Game May 19, 2023.A Review of Red Carpet In Ruins May 27, 2023.A Review of The Stuff of Legend: A Hidden Traitor Game That Can Be Fully Cooperative June 1, 2023.A Review of the Mists Over Carcassonne: The Cooperative Carcassonne June 10, 2023.Component Errata: Legends of Sleepy Hollow June 16, 2023.First Impressions of Indiana Jones: Sands of Adventure June 20, 2023.
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